Stefano Stabellini <stefano.stabellini@xxxxxxxxxxxxx> writes:
> On Tue, 13 Oct 2009, Markus Armbruster wrote:
>> Stefano Stabellini <stefano.stabellini@xxxxxxxxxxxxx> writes:
>>
>> > On Tue, 13 Oct 2009, Markus Armbruster wrote:
>> >> > I don't really thing we could use absolute because we do graphic
>> >> > device pass through with PV guest and the resolution we have on the
>> >> > screen is completely decouple with the fb resolution.
>> >>
>> >> I figure the real solution is to decouple the PV pointer/keyboard from
>> >> the PV framebuffer, so you can configure the pointer independently, and
>> >> don't have to drag a PV framebuffer along, just to get a PV
>> >> pointer/keyboard.
>> >>
>> >
>> > True, but it still wouldn't solve the problem of dropping relative mouse
>> > coordinates support from vkbd.
>>
>> You can always convert between relative and absolute in the backend.
>> Pointer resolution need not match the graphics resolution (think tablet,
>> not touchscreen).
>>
>> Nevertheless, it might be more convenient for this use case to keep
>> relative around. Then the backend need only be able to convert from
>> absolute to relative (for frontends declining feature-abs-pointer), not
>> the other direction. XCI is of course free to require a frontend that
>> doesn't decline.
>>
>> If we decide to keep relative, we need to restructure pointer frontend
>> initialization to each axis either relative or absolute. Unless evdev
>> developers find a way to continue coping with both.
>>
>
> Given that absolute->relative conversion is not very good, I think it is
> best to keep relative alive.
Unless you mean relative->absolute, you're not making sense to me :)
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