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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-devel] [PATCH v2 01/48] xen/sched: use new sched_unit instead of vcpu in scheduler interfaces
On 09.08.2019 16:57, Juergen Gross wrote:
> --- a/xen/common/schedule.c
> +++ b/xen/common/schedule.c
> @@ -87,13 +87,13 @@ sched_idle_switch_sched(struct scheduler *new_ops,
> unsigned int cpu,
> }
>
> static int
> -sched_idle_cpu_pick(const struct scheduler *ops, struct vcpu *v)
> +sched_idle_cpu_pick(const struct scheduler *ops, struct sched_unit *unit)
> {
> - return v->processor;
> + return unit->vcpu_list->processor;
> }
Neither this nor any of the cpu_pick functions in the sched_*.c files
actually mean to modify "*unit", so unless later changes need this be
non-const I think it should get "const" added.
> @@ -308,9 +308,17 @@ static void sched_spin_unlock_double(spinlock_t *lock1,
> spinlock_t *lock2,
> int sched_init_vcpu(struct vcpu *v, unsigned int processor)
> {
> struct domain *d = v->domain;
> + struct sched_unit *unit;
>
> v->processor = processor;
>
> + if ( (unit = xzalloc(struct sched_unit)) == NULL )
> + return 1;
> + v->sched_unit = unit;
> + unit->vcpu_list = v;
> + unit->unit_id = v->vcpu_id;
> + unit->domain = d;
I guess it doesn't matter much since this will change quite a bit with
subsequent patches, but generally I'd consider it better to initialize
relevant structure fields first, before hooking it up the structure
itself.
> @@ -452,13 +465,17 @@ int sched_move_domain(struct domain *d, struct cpupool
> *c)
>
> void sched_destroy_vcpu(struct vcpu *v)
> {
> + struct sched_unit *unit = v->sched_unit;
> +
> kill_timer(&v->periodic_timer);
> kill_timer(&v->singleshot_timer);
> kill_timer(&v->poll_timer);
> if ( test_and_clear_bool(v->is_urgent) )
> atomic_dec(&per_cpu(schedule_data, v->processor).urgent_count);
> - sched_remove_vcpu(vcpu_scheduler(v), v);
> + sched_remove_unit(vcpu_scheduler(v), unit);
> sched_free_vdata(vcpu_scheduler(v), v->sched_priv);
> + xfree(unit);
> + v->sched_unit = NULL;
Along the lines of the above, storing NULL would generally better be
done prior to actually freeing the pointed at structure.
> --- a/xen/include/xen/sched.h
> +++ b/xen/include/xen/sched.h
> @@ -140,6 +140,7 @@ void evtchn_destroy(struct domain *d); /* from
> domain_kill */
> void evtchn_destroy_final(struct domain *d); /* from complete_domain_destroy
> */
>
> struct waitqueue_vcpu;
> +struct sched_unit;
In C I don't think this is needed with ...
> @@ -160,6 +161,7 @@ struct vcpu
>
> struct timer poll_timer; /* timeout for SCHEDOP_poll */
>
> + struct sched_unit *sched_unit;
... this being ahead of any function prototypes using the struct.
> @@ -272,6 +274,12 @@ struct vcpu
> struct arch_vcpu arch;
> };
>
> +struct sched_unit {
> + struct domain *domain;
> + struct vcpu *vcpu_list;
> + int unit_id;
Any reason for this being plain int (rather than unsigned int)?
Jan
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