I see two other options:
* Pre-allocate a block of data and fill it in
* Allocate a struct on the stack, and copy it all at once.
In the first case you'd do something like the following:
struct {
[trace layout]
} *trec;
trec=trace_var(TRC_TYPE, sizeof(*trec), [maybe some other info]);
/* Fill in trec->* */
The second case looks similar:
struct {
[trace layout]
} trec;
/* Fill in trec.* */
trace_var(TRC_TYPE, &trec, sizeof(trec), [maybe other info]);
The second case involves an extra copy, but that shouldn't be a big
deal. It has the advantage of being self-contained, and the trace
code can make the record "wrap around" transparently.
The first means no copying, but it also means no "wrap around"; if
there's not enough room at the end of a buffer, the space would just
have to be left empty. That's not probably such a big deal, though.
The bigger problem comes if several "open" trace records happen at
once. It's technically possible that the trace buffer will wrap
around before a function is done writing to its original buffer.
In both of these cases, the common "TRACE_nD" macros can be left, I
think. We might want to add "TRACE_nDL" for 64-bit values, and then
let those who need more flexible trace structures call trace_var()
directly.
This way of doing things also has the advantage that the trace record
can be defined in a public header somewhere, and used by user-space
analysis tools as well as the hypervisor tracing code.
Thoughts?
-George
On 12/5/06, Mark Williamson <mark.williamson@xxxxxxxxxxxx> wrote:
> There's no reason not to make the trace format more flexible. There's a
> question about how you represent trace points in the Xen code though, when
> the format is no longer a list of fixed size integers.
I can see two main possibilities. One involving a variadic function and one
involving mega macros of doom.
One possibility would be a trace() function taking a variable number of
arguments, i.e.
void trace(type, unsigned char data1, unsigned char data2, ... etc)
And a set of arch-defined macros (or at least bitness / endian defined
macros). Eg. on x86 we might have:
#define TRACE_U16(d) ((unsigned char)(d & 255)), ((unsigned char)(d >> 8))
We'd need to verify whether the extra processing had a measurable performance
impact, however.
Another alternative would be to make the array of trace buffers globally
accessible and then use a set of macros for the trace() instead of an inline
function. The macros could then look something like (pseudocode):
struct trace_record {
u32 type;
u32 data_len;
char data[]
};
char *trace_buffer[NR_CPUS]
#define open_trace(type) \
do { \
disable local irqs \
struct trace_record *record = \
&trace_buffer[cpu][producer_idx]; \
record->type = (u32)type \
record->data_len = 0;
#define trace_u16(data) *(u16 *)record->data[record->data_len] = data \
record->data_len += sizeof(u16)
... etc for different data types, with appropriate variations if necessary for
different platforms ...
#define close_trace() \
inc producer counter by sizeof(struct \
trace_record) + record->data_len for userspace \
to see \
re-enable local irqs \
} while(0)
Things become unhappy here because there'd need to be some kind of bounds
checking in here to determine whether we need to wrap to the beginning of the
trace buffer again. The alternatives as I see them would be either:
a) include code in each data macro to check if we'd reached the end of the
buffer and wrap the data appropriately, or
b) include code that'll simply copy everything we've built so far to the
beginning of the trace buffer and start again.
Either way is going to be ugly and unpleasant. Also, we have the problem of
not knowing whether we're going to wrap OR run out of space until we're part
way through the trace record, although in this instance, I guess we could
just change to create a "missed data" record.
I think the first approach (variadic function) above is probably nicer. We
can always make a few macros to make common cases (e.g. recording a type and
a single u64 of data) less verbose.
Any thoughts?
Cheers,
Mark
--
Dave: Just a question. What use is a unicyle with no seat? And no pedals!
Mark: To answer a question with a question: What use is a skateboard?
Dave: Skateboards have wheels.
Mark: My wheel has a wheel!
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