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xen-devel
RE: [Xen-devel] [PATCH] VGA acceleration utilizing shadowlogdirtyfunctio
xen-devel-bounces@xxxxxxxxxxxxxxxxxxx wrote:
> I think the most efficient way of accelerating the framebuffer scan is
> to use the dirty bits in the PTEs that map it. Typically, most
> OSes will
> use just a single set of PTEs for mapping the framebuffer, and
> it should
> be possible to scan these to fill out a bitmap of what's been changed.
I think we are saying shadow PTEs here, a potential problem here is that
the shadow PTEs may disappear for some reason like recycling etc.
But we can walkaround this like:
Keep track of guest frame's dirty bitmap in hypervisor and
update it
if a dirty shadow PTE for VRAM is recycled. In this way we keep the lost
info though a little bit ugly.
Is this what you want? BTW, Do u agree we can assume there is no
multiple
map of guest VRAM for now, othrewise the patch need more to do?
Eddie
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