# HG changeset patch
# User awilliam@xxxxxxxxxxx
# Node ID 4de0ff0c1357b250bb7440ff5cc894309266d67a
# Parent 8802e603a0f17c38f1c1052f3d0449fbffa2f2bb
[IA64] Clear rse invalid partition before resuming to VTi guest
This patch intends to provide mechanism for clearing rse invalid
partition before rbs switch to guest. To avoid leaking hypervisor
bits to guest, it is a must to clear registers which are in
invalid partition before leaving hypervisor.
Singed-off-by: Zhang xiantao <xiantao.zhang@xxxxxxxxx>
---
xen/arch/ia64/vmx/vmx_entry.S | 55 +++++++++++++++++++++++++++++++++++++++---
1 files changed, 52 insertions(+), 3 deletions(-)
diff -r 8802e603a0f1 -r 4de0ff0c1357 xen/arch/ia64/vmx/vmx_entry.S
--- a/xen/arch/ia64/vmx/vmx_entry.S Thu May 11 13:16:04 2006 -0600
+++ b/xen/arch/ia64/vmx/vmx_entry.S Fri May 12 08:10:01 2006 -0600
@@ -290,10 +290,59 @@ GLOBAL_ENTRY(ia64_leave_hypervisor)
mov ar.ccv=r18
;;
//rbs_switch
- // loadrs has already been shifted
+
+ shr.u r18=r20,16
+ ;;
+ movl r19= THIS_CPU(ia64_phys_stacked_size_p8)
+ ;;
+ ld4 r19=[r19]
+
+vmx_dont_preserve_current_frame:
+/*
+ * To prevent leaking bits between the hypervisor and guest domain,
+ * we must clear the stacked registers in the "invalid" partition here.
+ * 5 registers/cycle on McKinley).
+ */
+# define pRecurse p6
+# define pReturn p7
+# define Nregs 14
+
+ alloc loc0=ar.pfs,2,Nregs-2,2,0
+ shr.u loc1=r18,9 // RNaTslots <= floor(dirtySize / (64*8))
+ sub r19=r19,r18 // r19 = (physStackedSize + 8) -
dirtySize
+ ;;
+ mov ar.rsc=r20 // load ar.rsc to be used for "loadrs"
+ shladd in0=loc1,3,r19
+ mov in1=0
+ ;;
+ TEXT_ALIGN(32)
+vmx_rse_clear_invalid:
+ alloc loc0=ar.pfs,2,Nregs-2,2,0
+ cmp.lt pRecurse,p0=Nregs*8,in0 // if more than Nregs regs left to
clear, (re)curse
+ add out0=-Nregs*8,in0
+ add out1=1,in1 // increment recursion count
+ mov loc1=0
+ mov loc2=0
+ ;;
+ mov loc3=0
+ mov loc4=0
+ mov loc5=0
+ mov loc6=0
+ mov loc7=0
+(pRecurse) br.call.dptk.few b0=vmx_rse_clear_invalid
+ ;;
+ mov loc8=0
+ mov loc9=0
+ cmp.ne pReturn,p0=r0,in1 // if recursion count != 0, we need to do a
br.ret
+ mov loc10=0
+ mov loc11=0
+(pReturn) br.ret.dptk.many b0
+
+# undef pRecurse
+# undef pReturn
+
+// loadrs has already been shifted
alloc r16=ar.pfs,0,0,0,0 // drop current register frame
- ;;
- mov ar.rsc=r20
;;
loadrs
;;
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